Play drills · names
What this move is choosing
The left column is the name on the card. The right column is the comparison you can see: what you played, what to play instead. No internal engine labels.
Which side firstTiming
Two jobs; the difference is order. You played here; the better move is far away.
Settle your group firstA base
The better move sits on your unsettled stones; you ran out or up. Not a life-and-death problem.
Take the ko, or not
There is a ko: take it, or play elsewhere. Not hunting ko threats.
One of two placesMiai
Two distant places; playing one gives up the other. You took the worse one.
The move you didn’t see
The point does not look like much at first. After you look, it is the move. Not the vital point of a life-and-death shape.
This corner you keep missing
Still in the same corner in the opening, not one of the usual plays. Not a joseki name.
When ahead, keep it simple
You are already clearly ahead. Take the profit. You started a fight instead.
These are choices on one move. Not life-and-death catalogs, joseki titles, or ko-threat drills. Named-opponent packs are separate.